//
// RandomStream.h
//
// $Id: //poco/1.4/Foundation/include/Poco/RandomStream.h#1 $
//
// Library: Foundation
// Package: Crypt
// Module:  RandomStream
//
// Definition of class RandomInputStream.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#ifndef Foundation_RandomStream_INCLUDED
#define Foundation_RandomStream_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/BufferedStreamBuf.h"
#include <istream>


namespace Poco {


class Foundation_API RandomBuf: public BufferedStreamBuf
	/// This streambuf generates random data.
	/// On Windows NT, the cryptographic API is used.
	/// On Unix, /dev/random is used, if available.
	/// Otherwise, a random number generator, some
	/// more-or-less random data and a SHA-1 digest
	/// is used to generate random data.
{
public:
	RandomBuf();
	~RandomBuf();
	int readFromDevice(char* buffer, std::streamsize length);
};


class Foundation_API RandomIOS: public virtual std::ios
	/// The base class for RandomInputStream.
	///
	/// This class is needed to ensure the correct initialization
	/// order of the stream buffer and base classes.
{
public:
	RandomIOS();
	~RandomIOS();
	RandomBuf* rdbuf();

protected:
	RandomBuf _buf;
};


class Foundation_API RandomInputStream: public RandomIOS, public std::istream
	/// This istream generates random data
	/// using the RandomBuf.
{
public:
	RandomInputStream();
	~RandomInputStream();
};


} // namespace Poco


#endif // Foundation_RandomStream_INCLUDED
